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This is the primary Hint page for all levels of Animastria™ the Unlost Gladstone. 

Because Animastria prizes gentle friction and community, the bulk of the hints will only guide players to the answers, without giving them outright, encouraging players to connect with others to "make sense" of each riddle, puzzle, or game. 

Help and Hints

Select Your Vroom

teatro

Topsy Turvy Teatro

To use the hints, click on the tab above. Hints will be separated into stages, using smaller nudges at the beginning, and later providing more information if still needed.

 

On behalf of wandering eyes...you will see the word STOP between nudges as an indication to return to the game, should you not want further information divulged before you are ready to get it. 

Scroll in the Tab Bar to access additional tabs.

Carry On!

Flip n Fly

Flip n Fly Aeronautilus

The hints are generally organized by ranking. The morse and X/# Guides are nestled with the first rank, bootcamp.
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The Bootcamp Rank

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To use the hints, click on the tab above. Hints will be separated into stages, using smaller nudges at the beginning, and later providing more information if still needed.

 

On behalf of wandering eyes...you will see the word STOP between nudges as an indication to return to the game, should you not want further information divulged before you are ready to get it. 

Starter elements, Bootcamp, and Cadet Cards are here. Additional cards can be found below. 

Carry On!

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The Lieutenant Card

All the Lieutenant searches are ICONOGRAPHIC.

 

As per the explanation on the desk, this means that you need to find the exact same icon from the card somewhere on the Flip-n-Fly.

The Captain Card

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All the Captain searches are REALIZED.

 

As per the explanation on the desk, this means that you need to search for a realistic version of the icon pictured on the card. 

Rank-17.png

The Major Card

Upping the ante, the Major searches can be either ICONOGRAPHIC or REALIZED.

 

As with previous cards, find the icons in whichever form, somewhere on the Flip-n-Fly

The Commander Card

The Commander card is meant to be the most challenging.

Searches can be either ICONOGRAPHIC, REALIZED, or in several cases, BOTH! 

 

As with previous cards, find the icons in whichever form, somewhere on the Flip-n-Fly

Salt & Spoon

the Salt & Spoon Café

To use the hints, click on the tab above. Hints will be separated into stages, using smaller nudges at the beginning, and later providing more information if still needed.

 

On behalf of wandering eyes...you will see the word STOP between nudges as an indication to return to the game, should you not want further information divulged before you are ready to get it.

Foundational Hints are in the tabs above. Game hints are in the tabs further below.

Carry On!

The List

Located above are tabs for the 10 mini-quests.

Pursue them in any order. 

At the end (scroll right in the tab bar), you will find available hints for Step 2 of the Perfect Bake. 

Carry On!

Atelier

the Enigmatic Atelier

To use the hints, click on the tab above. Hints will be separated into stages, using smaller nudges at the beginning, and later providing more information if still needed.

 

On behalf of wandering eyes...you will see the word STOP between nudges as an indication to return to the game, should you not want further information divulged before you are ready to get it.

This tab addresses the exterior.

Carry On!

Inside the Atelier

To use the hints, click on the tab above. Hints will be separated into stages, using smaller nudges at the beginning, and later providing more information if still needed.

 

On behalf of wandering eyes...you will see the word STOP between nudges as an indication to return to the game, should you not want further information divulged before you are ready to get it.

This set guides the interior atelier quest.

Carry On!

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